![]() You may want to spend a moment to get familiar with everything. This is where you start drawing your map, adding objects (known as things) and all that good stuff. When you hit ok you'll be presented with a blank canvas. It can be anything, but for now let's go with TEST01. You'll need to select the game configuration you just set up (Skulltag (Doom in Hexen format)) and provide a level name. Hit the new map button at the top left of the screen.Ī new window will pop up. Now let's try making a bare bones new map. Once that's out of the way, hit OK and exit the game configurations window. It should look something this when you're done: iwad "megagame.wad" -skill "4" -file "%AP" "%F" +map %L %NM Now check the Customize Parameters box and paste the following over the old parameters: Change the skill level to 4 because lowering it alters the in game damage levels. Here you'll want to browse for Skulltag.exe (NOT MM8BDM.EXE). When you're done, the list should look something like this: Hit the "From PK3" tab and browse for the MM8BDM pk3 file and click OK You also need to add the PK3 file, so hit Add Resource again. You need to browse for megagame.wad, which is included in the MM8BDM installation. Another window will pop up, asking you to browse for a WAD file. Then you need to hit Add Resource button. In this window you need to select Skulltag (Doom in Hexen Format) from the left. To do this, hit Tools and then Game configurations (or just hit F6) Since MM8BDM isn't standard, you'll have to tell DB2 it's Skulltag in hexen format. The first thing we need to do is tell DB2 what port and game we're going to be editing for. You'll be presented with the main screen of the editor. Chances are if you've edited maps in modern games before, this will be a walk in the park.īut the first step can always be the hardest, in this case setting the bugger up!įirst thing you'll need is to download Doom Builder 2. Depending on how good you are at reading tutorials or figuring things out for yourself, depends on how easy you'll find Doom Builder 2. That was handy for selecting a group of monsters and making the face the right way without having to edit any properties.Creating your own maps for MM8BDM (and doom in general) is relatively easy now thanks to Doom Builder 2. There are some things that DETH did that I miss in DBX. To automate common tasks, to perform decent consistency checks, provide good search functionality etc. ![]() A good example of user friendliness is to have everything available with both mouse menus and hotkeys. If an editor caters mostly to users with 0 experience and knowledge, it will most likely be limiting and annoying to more experienced users. It's loads easier to use than dck, edmap, deth, deu, ade2 etc were back in the mid 90s. The Doombuilder family of editors is very friendly to anyone who have some basic doom internals experience. A more newbie friendly thing with a wizard and some questions and a click here to make exit button might be more newbie friendly, but it would quickly get in the way of anyone above the novice level. User friendly interfaces will group things logically, have hotkeys, be predictable, customizable and enable the user to do the job. It doesn't hurt to be more newbie friendly, but a proper user friendly application will NOT favor new users over existing users. A user friendly interface lets the user do what they need done in an efficient manner without hiding useful stuff. You do not understand what use friendly means. ![]() So the above to me sounds more like a case of I just want to complain rather than I tried but i don't understand. I didn't look up a tutorial, i didn't use the help - I just plunked around. Speaking as someone who is equally clueless at DB as you did, i did manage to edit a corridor in as a little as 10 mins - with absolutely no reference whatsoever. Look for the help functionality and the guide. Do you know the basics? - What a WAD is, a texture, and so on? This is typically spoken if you have absolutely zero clue to what you are doing. Is there any user-friendly and easy to use alternatives to UDB even? The only thing I could make was a rectangular box with and imp and a super shotgun, with no way out of it because making something as simple as making a level exit has no clear way of doing so. Even on visual mode I could do nothing, nothing has a clear way of doing. The only way I could get out of it was Alt+F4, and that just closes the application. Lots of buttons that I have no idea what they're doing, most basic stuff complicated to its max, and don't get me started on the visual mode. But after trying it for a few minutes, I couldn't understand how many people manage to use it, because the interface is downright confusing in my opinion. I tried to fiddle around with a map editor to see if I can create something, so I got UDB since many people used it.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |